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-
-
- DOOM Control Center v2.2
- by
- Nold Software Engineering
- DOOM is a trademark of id Software
-
- - What is DOOM Control Center?
-
- DOOM Control Center is a utility program that greatly simplifies
- running serial/modem/network games. DCC replaces and enhances all of
- the functionality of DOOM's SETUP.EXE with the exception of the hardware
- configuration portion.
-
- - Features:
-
- - Uses all of the command line features that are built into DOOM but
- are not accessible through SETUP.EXE.
-
- - Start on any level of any episode.
- - Select NO MONSTERS for serious DEATHMATCH games.
- - Give monsters eternal life (for you crazies out there).
- - Specify external WAD files so that you can play modified levels of DOOM.
-
- - Easy to use Windows-like mouse driven user interface; just point and
- click! (keyboard also supported, mouse not required)
-
- - WAD file level assignment editor
-
- - WAD file browser
-
- - Saved game WAD file tracking
-
- - Chat macro editor
-
- - Saved game file editor
-
- - Allows the use of third-party serial and network drivers
-
- - Context sensitive hints displayed on the bottom screen line
-
-
- - Notes:
-
- - DCC.EXE must be placed in your DOOM directory.
-
- - DOOM Control Center was designed for use with DOOM version 1.2; as
- such it expects to find DOOM.EXE, IPXSETUP.EXE, SERSETUP.EXE,
- DEFAULT.CFG, save game files, and external WAD files in the same
- directory from which DCC was launched (i.e. your DOOM directory).
-
- - If you use third-party replacements for the network and/or serial
- drivers make sure they are named IPXSETUP.EXE and SERSETUP.EXE;
- otherwise DCC will not be able locate and run these programs.
-
- - The user interface for DCC is simple and very intuitive if you are using
- a mouse. If you don't have a mouse (you should get one! DOOM is much
- easier to play with a mouse!) press the F10 key to get to the main menu,
- then use the cursor keys to navigate the drop down menus. Once the
- desired menu item is highlighted hit the enter key to activate it. This
- will usually open a dialog box. Inside dialog boxes use tab and
- shift-tab to jump between item groups. Within item groups use the cursor
- keys and spacebar to make selections.
-
- - The Load Game dialog boxes have a control group named Monster Options;
- this item does not affect the level on which the game was saved,
- however, it does affect the following levels. For example, if you
- select Normal Monsters when you load a saved game that was started
- with No Monsters then there won't be any monsters on the saved level,
- however, there WILL be monsters when you exit that level and proceed to
- the following levels.
-
- - When loading multi-player saved games be sure to select the Game Type
- (Cooperative or DEATHMATCH) that corresponds to the type of game that
- you were playing when the game was saved. DOOM does not store this
- information in the save game file, therefore, if you do not select
- DEATHMATCH when loading a game that was saved while playing DEATHMATCH
- mode you will find yourself playing in Cooperative mode.
-
- - The WAD Files | Select WADs menu item brings up a dialog box that lists
- all of the WAD files that are in your DOOM directory (with the exception
- of DOOM.WAD). Double-click with the mouse or use the cursor keys and
- spacebar to select WAD files from the Available WADs list. Next to this
- list is a 3 x 9 matrix that shows you the episode(s) and level(s) that the
- highlighted WAD file replaces. Note that WAD files that only replace
- sounds or textures do not indicate any replaced levels. As you select
- files, they will appear in the Selected WADs list on the right. There is
- another 3 x 9 grid next to the Selected WADs list that shows you the
- episode(s) and level(s) replaced by all of the selected WAD files
- combined. When there are one or more files shown in the Selected WADs
- list (i.e. the Selected WADs list is not empty) a check mark (√) will
- appear next to the WAD Files item on the main menu to alert you that
- external WAD files will be specified when you run DOOM. Also, when you
- have WAD files selected that replace at least one game level, a window
- will be displayed when you close this dialog box that shows you which
- level(s) are replaced. To clear the Selected WADs list simply press
- the Clear button.
-
- - If you specify WAD files during multiple player games make sure that
- all players have their own copies of the files and that everyone selects
- the same ones. If you don't, DOOM will crash with a consistancy failure.
-
- - The WAD Files | Re-assign Levels menu item brings up a dialog box that
- lists all of the WAD files that are in your DOOM directory (with the
- exception of DOOM.WAD). Use the mouse or cursor keys to highlight the
- file that you want to re-arrange and then click the Re-assign button.
- This will open a window that shows you all of the level map(s) that are
- in the selected WAD file in the order that they appear in the file. To
- change the order of the level(s) or assign them to a different episode,
- highlight the level that you want to change in the list box on the left
- and then select the new assignment (ExMy) on the buttons on the right
- side. When you are finished, click on the Save Changes button to save
- the new level assignments to the WAD file.
-
- - DCC generates many command line parameters automatically for DOOM.EXE,
- SERSETUP.EXE, and IPXSETUP.EXE. Following is a list of the command
- parameters that are supported:
-
- DOOM.EXE: -episode selects the starting episode
- -skill selects the skill level for new games
- -devparm necessary to use -warp (see below)
- -warp selects starting episode and level
- -nomonsters runs doom with no monsters
- -respawn causes monsters to re-appear 8 seconds
- after you kill them
- -deathmatch players have all the keys, transport into
- levels at random locations, and score is
- kept based on how many times you kill the
- other player(s)
- -loadgame specifies which saved game to load
- -file specifies a list of .WAD files to replace
- the original level maps
-
- SERSETUP.EXE: -com selects the com port that you are using
- -answer sets the modem to answer the phone on modem
- games
- -dial causes the modem to initiate the call and
- dial the number given
-
- IPXSETUP.EXE: -nodes specifies the number players in net games
- -port selects the network port address that is to
- be used for the net game
-
- If you are using a modified version of SERSETUP.EXE or IPXSETUP.EXE
- then you may need to generate command parameters that are not listed
- above (anybody who is playing serial or modem games is certainly using
- a modified driver as id's original SERSETUP had bugs that made the game
- unplayable). For example, your SERSETUP.EXE may support commands that
- allow you to set the baud rate, irq number, port address, etc. If you
- need to use these parameters you may specify them by selecting
- Extra Params | Driver Params from the Edit menu. This will open a dialog
- box where you can enter different parameter strings for serial, modem,
- and network games. The command strings that you input here are simply
- inserted into the command list normally generated by DCC. Once you
- figure out the correct parameters DCC will remember your settings and
- use them again when running future games.
-
- NOTE: For running modem games you still need to make sure that MODEM.CFG
- contains the proper initialization strings for your modem. The
- Extra Params option is strictly for driver parameters, not modem
- initialization.
-
- - When running modem games, DCC remembers the telephone numbers that you
- call and will default to the last number dialed.
-
-
- Have fun! Now you can spend your time playing DOOM instead of fooling
- around trying to figure out what command line parameters you need!
-
-
- - New features added in DCC v2.1
-
- - WAD file selection
-
- - DCC now detects collisions between WAD file level assignments (i.e. you
- attempt to select WADs that replace the same level). When this occurs
- you are given the option to re-assign the levels of the offending WAD
- file.
-
- - The Level(s) Replaced grid in the Select WADs box now allows you to
- quickly double check which level is replaced by which file. Simply
- click on the 'X' in the ExMy column/row and the corresponding WAD file
- will be highlighted in the Selected WADs list.
-
- - The Level(s) Replaced box that appears in the upper left after you
- close the Select WADs box will also show you the WAD file associated
- with a particular level. Again, simply click on the 'X'.
-
- - New game selection
-
- - DCC will now automatically default to the first episode and level that
- is replaced by an external WAD file.
-
- - The level(s) replaced are indicated by an 'X' in the WADs column to the
- left of the episode and level selection buttons. Once again, clicking
- on the 'X' will show you the associated WAD file name.
-
- - Load game and Edit saved game
-
- - The episode and level (ExMy) as well as the skill level (1 through 5)
- are displayed along with the saved game description.
-
- - DOOM shareware version
-
- - In keeping with id Software's wishes, DCC detects the shareware version
- of DOOM and disables all of the WAD file functions (this was also true
- with DCC v2.0, I just forgot to mention it in the DOC's).
-
- - WAD file limits
-
- - DCC will recognize the first 500 WAD files that it finds in your DOOM
- directory. Any beyond this number will be ignored. And really, if
- you have more than that you should seriously consider getting some
- professional help. ;-)
-
-